We're fast approaching a time when conversations facilitated by technology will incorporate emotion and other subliminal characteristics than what we see today. My favourite blogger (me) posted on Nielsen's application of a brainwave reading device back in March. I made the assertion that there were similar technologies on similar and different markets.
One such example is Emotiv. Emotiv also has the nifty headsets and can also read brainwaves (nifty and otherwise). The biggest difference I see at a glance is application. While the NeuroFocus version measured emotional response to products and advertising, Emotiv focuses on electronic gaming. So, if you actually fall in love with the Princess, there's a chance that one day with the help of Emotiv, she'll find out about it!
So once again, the range of applications remains relevant to collaboration. Gauging and displaying emotional response could one day offer a dimension of candor in meetings. Enhancing the reality of gaming experiences could also play into meeting based simulations, or could one day support virtual meetings with avatars that express emotion more intuitively.
Tuesday, July 15, 2008
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